Wednesday, 8 December 2010

Initial Research

Psychological Horror- Research into the genre.
The idea of a psychological horror is often to terrify the audience generally making them scared at what is on screen rather than actually making them jump. The idea is to show emotions and feelings that are often repressed by people and what scares people even more is that psychological horrors often are not based on monsters, they usually depict normal people who have undergone some sort of mental horror and further turning them insane and causing them to become what could be called a “monster”. Psychological horrors also differ from what is known as “splatter films”, another subgenre of horror. While these rely on blood and gore to frighten the audience psychological horror refers to such conventions as fears, guilt, beliefs, emotion, eerie sound effects and emotional instability to create and build tension.

Typical techniques of a psychological horror:
·         Shows the shadowy parts of human psyche of which people repress and deny
·         Exposes normal people has having an evil within
·         Frighten the audience mentally make them think about what is happening and why
·         Create a feeling of unease
·         Explore such things as abnormality
·         Often depicts peoples sufferings and diseases
·         Expose common fears and vulnerabilities

Examples of Psychological horrors are:
·         The Blair Witch Project
·         Come and see
·         Darkwater
·         The Exorcist
·         Gothika
·         The Haunting
·         The house of the Devil
·         The Omen
·         Paranormal Activity
·         Silent Hill
·         Sixth Sense
·         Whatever happened to baby Jane?

Thursday, 2 December 2010

Continuity Project - Evaluation

Overall our project was considerably better than the last one in many ways, the most obvious being the increased variety of shots we were able to use effectively. Partially this was due to the fact that a lot more planning went into this project contrary to the last one, however even with all the planning there were still some points of our project that we did not plan out well enough or that had to be changed as a result of external factors. A prime example of this is the lighting, when we shot our project we had no idea how dark it would get and how quickly it would get dark. This meant by the time we had filmed the indoor shots at the beginning of the film it had already gotten dark outside, the primary factor of this was that we had to change location. Luckily we found a tunnel next to the Arnison centre that was reasonably well lit, however the lack of visibility is still present in the shooting, this screenshot effectively shows this:



The problem was that with the lack of light in the shoot the camera attempted to compensate for this, this only added the sort of reddish tint that are visible in most of the shots. Moreover from this we have learnt how the camera reacts to darkness and realised that filming at night is not practical when we do not possess the equipment to make it possible.

Also another result from the planning was our shot/reverse shot, in the film we had originally intended to use a phone call rather than an actual face to face conversation, we did not think to make sure the characters where facing in reverse directions and so when the shots were uploaded we realised both of them we talking in the same direction and not to each other. Upon further inspection of this we realised (with outside help) that this was not unfixable, we learnt how to reverse shots on the adobe software enabling us to make sure that the two characters were indeed facing in reverse directions.

Finally we had to also face one continuity error with our project, with a certain part of the film were James is pinned against the wall there is a camera cut, in one cut the monster has its hood up in the next it does not. Due to the amount of takes it took to actually get this scene we figured we may have been able to scavenge something that we could have used, we could not and so had to use the shot where the hood had come down. These screenshots accurately depict how this happened:





Despite this there were some very successful elements of our project, we made effective use of our specific genre, that being horror. From what we knew of horror films we implemented it into our project using some of the most popular horror conventions. One of which we feel was done particularly well was the way we gave the idea that the monster could just disappear assimilating an element of fear and mystery. We did this by having peter walking through the tunnel but showing the monster in the background, then as peter turned around the change in shot allowed the monster to move and disappear or at least creating that effect.In some genres this would seem to be a continuity error the way the character seems to disappear almost instantly, however using the horror genre this works well as the monster is assumed to be some sort of creature that has supernatural properties. We used this horror genre function in order to create atmosphere in out project.

The audience we intended this to be aimed at was someone who enjoys a horror movie, but not a die hard horror lover who enjoys movies that are relentlessly scary. They want to jump at a film, but at the same time be able to watch it without cowering behind the sofa.

To conclude, this piece was improved from our last piece in many ways also our research is present in the way we have incorporated horror techniques in order to make it fit with the genre. Use of planning has certainly improved this piece, but we still did not plan enough there are still points whereby the lack of planning is obvious such as the time of filming. Also another important thing we took from this is to take multiple shots. We realised that by doing this we would have been able to correct many of the errors that have taken place throughout the filming by scavenging it from other shots. So when it comes to the final project we will ensure that we take multiple shots of each piece of dialogue and action in order to rinse out any errors or problems in the shoot. If we had done that with this project it could have been massively improved in many ways and it would have perhaps flowed more continuously and seemed more professional.

Wednesday, 17 November 2010

Continuity Project- Script

This is the script we used for our continuity project, as whole we did not follow the script exactly and changes have been made and these have been made in this edition as this is not the original script:

J: (Answers the phone) Any luck Peter?          
                                                                       
P: I think I am closing in on him. (Quick movement across background and Peter turns around quickly)
           
J: What was that?        

P: I don’t know I heard something

J: What was it?

P: I don’t know, give me a minute, (Movement across background again)
     I heard it again!

J: Peter stay on the phone I am on my way now! (Makes to move and goes through a door       showing an action match shot)

P: Ok hurry……. (Static cuts him off)
    Who’s there!

Peter goes to move out of the tunnel but camera shot shows Craig in the background. Peter quickly turns around, close up to peters face shows him confused. Peter walks away (eerie music begins to play)Craig suddenly appears behind Peter, Camera switches to Peters point of view and then Craig lunges at Peter. Screen fades to black, Peter screams.

James comes running round the corner only to witness Craig hunches over Peter and Peter covered in blood.

J: PETER, PETER, HEY WHAT ARE YOU DOING TO HIM!?!?

James runs towards Craig and attempts to grab Craig but he is overpowered and pushed against the wall. Suddenly Dan runs in and throws Craig off James, again Craig pins him up against the wall looks twice and runs off into the night…

D: Was that him?
J: Yeah (exhausted holding throat out of breath)
D: Well we need to get him!
J: Yeah you go that way and I’ll go this way!
D: Ok good luck!

They both run off in different directions James in the direction of Craig and Dan in the other.

Continuity Project Uploading the video

We have finished the editing of the continuity project, we would have finsihed earlier than this but we had technical problems regarding the computer, during one of our editing sessions whereby we had completely finsihed editing all the film and had only the titles to add in when our computer crashed without saving any of or previous work. Regarding our actual project we have encountered many problems regarding it, the first of which being the filming in which when we went to film we underestimated how dark it would get so quickly, therefore this resulted in us having a problem with the lighting in some of our shots. However overall this project was better than the last in that it was distinctly better planned and thought out, therefore it meant we had more shots to use. Even with this there was still some problems with our shoots, in one scene where james and I are doing a shot fight scene my hood is suddenly shown to have fallen down we tried to remedy this but did not have a shot to replace it with and so just decided to use the shot anyway.

Wednesday, 10 November 2010

Continuity Project

So far in our project we have successfully attained all the shots with ones demonstrating Shot/Reverse shot, 180 degree rule and action match. We are currently on with editing the shots and and making all of the shots flow together. As mentioned before we are having a problem with quality due to the time frame in which we initially filmed our shots, due to the darkness it is often difficult to make out and due to the camera trying to compensate for this the shots look very grainy which is something which we will have to mention in our evaluation.

Thursday, 4 November 2010

Continuity Project

We went out as a group yesterday after school and managed to get alot of shots taken we have uploaded them to the server so that we can check the shots and see how they look. The shooting last night was good we managed to get a few shots of everything and a few different senarios to choose from, however this lesson we are checkng to ensure that the shots do look good enough, last night we did not expect it to get so dark so quickly which could have possibly posed a problem to our shot quality. If the shot quality is not good enough we will have to make sure that we go out and shoot again, this time making sure we shoot in the light to improve the quality.

Tuesday, 2 November 2010

Continuity Project

Over the week i have looking into the location that we had considered used for out project and inquired about using it. However we have had to rethink our script and use our contingency plan due to the fact that the place we wanted to use had very recently become unavailable to us as it was being knocked down. Therefore we have reconsidered out place to set the project which has admittedly set our project back slightly.